Arthur Reynolds
Description: A debtor and skilled locksmith, committed by a merciless creditor. Arthur Reynolds is a tall and wiry man with an air of quiet confidence and a spark of cleverness in his deep-set blue eyes. His once well-groomed brown hair now runs wild and his face wears a week-old stubble. His fingers are long and nimble, telling of a lifetime spent crafting intricate locks. Though worn down by his circumstances, his spirit remains undimmed.
Alliance: Arthur is part of the Alliance, finding companionship among other inmates seeking escape.
Class: Lower Class Outsider. Once a self-made petit-bourgeois locksmith in the heart of London, a ruthless creditor brought him to his current predicament.
Specialty: Skilled Locksmith. His hands might be calloused and his tools rudimentary, but Arthur's proficiency with locks is unparalleled.
Traits:
Etiquette: 9
Street Smarts: 12
Wilderness: 7
Urbanite: 12
Poise: 10
Deference: 12
Deception: 8
Coercion: 11
Tradition: 9
Technology: 11
Education: 13
Fitness: 9
Sensitivity: 10
Resilience: 12
Generalist: 9
Locksmith: 15
Fortunes:
Nimble Fingers: His years as a locksmith have endowed him with deft fingers, capable of handling the most intricate locks.
Unyielding Spirit: Despite his circumstances, Arthur's spirit remains unbroken, allowing him to endure hardship with courage.
Trustworthy: Arthur has a sincere demeanor that engenders trust among fellow inmates.
Flaws:
Debtor's Guilt: Arthur is tormented by guilt over his unpaid debts and the failure of his business.
Claustrophobic: Arthur suffers from mild claustrophobia, making tight spaces a source of anxiety.
Styles:
Steadfast
Locksmith: Patient, meticulous, observant, inventive, and analytical.
Arthur uses his locksmith skills not just to manipulate locks, but to
understand and adapt to his environment.
Lower-Class Survivor:
Resilient, street-smart, cunning, and practical. Born into hardship,
Arthur has learned to use his wits to survive, employing a practical,
hands-on approach to solve problems.
Points: Arthur begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
Beatrice Holmes
Name
& Description: A gifted herbalist and suspected witch, committed by superstitious townsfolk. Beatrice Holmes is a woman of an enigmatic age, her
iron-gray hair interwoven with streaks of the deepest raven. Her eyes
are a piercing emerald green, filled with an unsettling wisdom and an
unspoken understanding of the world's forgotten secrets. Her slender
form is often shrouded in tattered, earth-stained gowns that hint at her
close relationship with nature. There's a peculiar grace about her, a
mysterious air that envelopes her like a cloak, inspiring curiosity, and
occasionally fear, in those around her.
Alliance: Beatrice is
part of the Alliance. United in their intent to escape, she finds solace
and purpose amongst fellow inmates.
Class: True Outcast.
Misunderstood and feared by her village for her profound knowledge of
plants and natural remedies, they deemed her a witch and had her
committed.
Speciality: Herbalist. Beatrice possesses an intimate
knowledge of the healing and harmful properties of plants, a wisdom
passed down through generations of women in her family.
Traits:
Etiquette: 7
Street Smarts: 7
Wilderness: 12
Urbanite: 7
Poise: 12
Deference: 8
Deception: 9
Coercion: 9
Tradition: 14
Technology: 7
Education: 12
Fitness: 8
Sensitivity: 12
Resilience: 15
Generalist: 9
Herbalist: 15
Fortunes:
Green Thumb: Beatrice has an innate ability to understand and care for
plants, enabling her to find and cultivate useful flora in the most
unlikely places.
Apothecary: She can create a wide range of herbal
remedies and potions, turning common weeds into potent medicines or
dangerous poisons.
Empath: Beatrice has a deep understanding of
human emotions and can often predict and influence others' actions based
on their emotional states.
Flaws:
Pariah:
Her reputation as a witch makes it difficult for her to gain the trust
of others, especially those with superstitious beliefs.
Albinism: Beatrice is an albino, making her extremely sensitive to sunlight and prone to rapid skin burns.
Styles:
Enigmatic
Herbalist: Knowledgeable, patient, serene, and mysterious. Beatrice
interacts with the world through her profound understanding of nature's
mysteries, treating every plant and creature as an integral part of the
great tapestry of life.
Misunderstood Outcast: Reclusive,
guarded, resilient, and quietly defiant. Accustomed to being treated
with fear and suspicion, Beatrice has developed a solitary yet resilient
character. She maintains a guarded, enigmatic demeanor, which sometimes
deepens others' suspicion but often helps to keep unwanted attention at
bay.
Points: Beatrice begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
William Baxter
Description: Formerly of Barnaby's Exemplary Extravaganza. A former circus strongman with a heart of gold, committed after being wrongly accused of a crime. William Baxter is an imposing figure.
Standing at 6'5" tall, he is a mountain of a man, with a body sculpted
from countless hours of physical exertion. His sun-kissed skin is a
canvas of scars and tattoos, telling stories of a life of thrilling
stunts and daring feats. His eyes, a startling blue, are surprisingly
gentle, contradicting the intimidating facade his physique presents. His
jet-black hair is often slicked back, and a thick beard adorns his
face, adding to his bear-like appearance.
Alliance: Willy is part
of the Alliance. Though initially aloof, he has come to see the value
of unity and the strength in numbers in this bleak environment.
Class:
Lower Class Outsider. Despite his robust physique and crowd-pleasing
performances, Willy's status as a circus strongman and his wrongful
conviction make him an outsider.
Specialty: Strongman. Willy's primary talent lies in his raw strength, honed through years of physical training and circus acts.
Traits:
Etiquette: 7
Street Smarts: 12
Wilderness: 7
Urbanite: 7
Poise: 12
Deference: 7
Deception: 9
Coercion: 10
Tradition: 7
Technology: 7
Education: 7
Fitness: 17
Sensitivity: 14
Resilience: 12
Generalist: 7
Strongman: 17
Fortunes:
Herculean Strength: Willy possesses extraordinary physical strength,
enabling him to perform feats of might that would be impossible for
most.
Crowd Pleaser: Willy has a knack for winning people's hearts and is often able to rally support from unexpected quarters.
Iron Will: When Willy sets his mind on something, nothing can dissuade
him. This makes him incredibly focused and determined in achieving his
goals.
Flaws:
Wrongfully Accused: Willy
carries the stigma of a crime he didn't commit, causing others to view
him with suspicion and distrust.
Gentle Giant: Despite his
physical prowess, Willy has a soft heart. He struggles to harm others,
even when necessary, making him a reluctant fighter.
Styles:
Charismatic
Strongman: Bold, confident, cheerful, and showy. Willy is at home in
the limelight, performing daring feats of strength and endurance. He
uses his charisma and physical prowess to engage and entertain those
around him.
Wronged Outcast: Stoic, determined, protective, and
gentle. Willy's wrongful accusation has hardened him, adding a layer of
stoicism to his cheerful demeanor. He's become protective of those he
considers friends, vowing to prevent them from suffering unjustly as he
did.
Points: Willy begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
Eleanor Thorne
Description: A sharp-witted aristocrat with radical political views, committed by her conservative family. Eleanor Thorne, of the Thornes of Somerset, is a
beauty with sharp, eagle-like eyes that reveal her keen intellect. At a
statuesque 5'10", she carries herself with the poise and elegance of a
queen. Her dark hair, often bound in a practical chignon, frames her
strong features, and her pale skin is a stark contrast to her vibrant
green eyes. Behind the delicate facade of a genteel lady, lies the heart
of a revolutionary thinker.
Alliance: Eleanor is part of the
Alliance. Finding common cause with those dispossessed by society, she
sees the escape as not only a means of personal liberation but a symbol
of broader societal change.
Class: Upper Class Misfit. Born to
privilege, Eleanor’s radical ideas and outspoken nature have made her a
misfit in her own class, much to her family’s dismay.
Specialty:
Political Agitator. Eleanor's deep understanding of political theory and
her ability to rally others to her cause have made her a respected, if
controversial, figure.
Traits:
Etiquette: 12
Street Smarts: 7
Wilderness: 7
Urbanite: 14
Poise: 15
Deference: 7
Deception: 7
Coercion: 9
Tradition: 10
Technology: 8
Education: 14
Fitness: 9
Sensitivity: 12
Resilience: 10
Generalist: 7
Political Agitator: 14
Fortunes:
Charismatic Orator: Eleanor has the ability to inspire and captivate audiences, rallying them to her causes.
Quick Thinker: Eleanor's sharp intellect enables her to think on her feet, devising plans and solutions swiftly.
Connections: Despite her confinement, Eleanor still has friends and allies in high places who may prove helpful.
Flaws:
Radical: Eleanor’s radical political views can lead to friction and conflict with conservative figures and authorities.
Unwanted Heiress: As the Thorne family's unwanted heiress, Eleanor
faces potential threats from family members aiming to secure their own
influence and wealth.
Styles:
Firebrand
Aristocrat: Fierce, defiant, eloquent, and charismatic. Eleanor is a
passionate and outspoken advocate for social and political change,
unafraid to challenge the status quo.
Gentlewoman Scholar:
Intelligent, thoughtful, studious, and composed. Despite her radical
beliefs, Eleanor maintains the decorum expected of her class, using her
intelligence and knowledge to challenge ideas and argue her points
elegantly.
Points: Eleanor begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
User
Dr. Oliver Blackwood
Description: A brilliant, unconventional scientist exploring the paranormal, committed by skeptical academic peers. Dr. Oliver Blackwood is a lanky figure standing at
6'2", with dark, unruly hair that often obscures his intense, blue eyes.
His face, though handsome, is marked with lines born of countless hours
spent in deep concentration. Dressed in somewhat outdated yet
meticulously clean attire, his general demeanor oscillates between deep
introspection and bursts of passionate discourse.
Alliance: Dr.
Blackwood is part of the Alliance, finding in this ragtag group a
similar will for liberation, and perhaps some much-needed subjects for
his continued research.
Class: Upper Class Misfit. Dr.
Blackwood's education and upbringing place him within the upper class,
but his unconventional research and the disdain it has earned him from
the academic community make him a misfit.
Speciality:
Parapsychologist. His fascination with the paranormal and the unknown
has led him to delve into unconventional research, earning him a dubious
reputation among his academic peers.
Traits:
Etiquette: 11
Street Smarts: 7
Wilderness: 7
Urbanite: 12
Poise: 8
Deference: 12
Deception: 8
Coercion: 8
Tradition: 11
Technology: 12
Education: 14
Fitness: 10
Sensitivity: 15
Resilience: 9
Generalist: 7
Parapsychologist: 16
Fortunes:
Innovative Thinker: Dr. Blackwood's unique, unconventional thinking often leads him to solutions others might miss.
Paranormal Sensitivity: His years of research have granted him a heightened sensitivity to paranormal phenomena.
Eccentric Scholar: Despite his outcast status, Dr. Blackwood's
eccentricities often endear him to others, attracting potential allies.
Flaws:
Discredited: Due to the nature of his research, Dr. Blackwood is often discredited and dismissed by mainstream academia.
Obsessive: Dr. Blackwood can become so engrossed in his research that
he neglects his physical well-being and interpersonal relationships.
Styles:
Enigmatic
Scholar: Reserved, thoughtful, meticulous, with an air of mystique. Dr.
Blackwood is an academic who defies traditional norms, often keeping to
himself as he delves into the mysteries of the paranormal.
Passionate
Visionary: Animated, fervent, open-minded, and undeterred by
skepticism. When engaged in his research or explaining his theories, Dr.
Blackwood becomes a vibrant, impassioned speaker, infecting those
around him with his enthusiasm for the unknown.
Points: Dr. Blackwood begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
R.M. Renfield
Description: A character from Bram Stoker's Dracula. R.M. Renfield is a gaunt, intense figure with a wild look
in his eyes. Sporting a patchy beard and disheveled hair, he constantly
wrings his hands, his mannerisms erratic. The way his gaze drifts and
focuses on seemingly invisible entities, coupled with his compulsive
obsession with eating flies and spiders, makes him an unsettling
companion.
Alliance: Renfield is not a formal part of the
Alliance. However, he's managed to invite himself along, having
overheard the escape plans and deciding to take part for reasons known
only to himself.
Class: Petit-Bourgeois. Before his commitment,
Renfield was a mild-mannered clerk, with a life as orderly as the
documents he once filed. Now, however, he oscillates between quiet
lucidity and intense bouts of madness.
Specialty: Renfield is the
epitome of an Outsider. Having suffered a severe mental breakdown, he
seems to be in a world of his own, with his own peculiar understanding
of life, death, and everything in between.
Traits:
Etiquette: 7
Street Smarts: 12
Wilderness: 7
Urbanite: 11
Poise: 7
Deference: 17
Deception: 12
Coercion: 8
Tradition: 12
Technology: 7
Education: 10
Fitness: 10
Sensitivity: 16
Resilience: 7
Generalist: 10
Outsider: 14
Fortunes:
Unpredictable: Renfield's erratic behavior often makes him hard to read, and he can use this to his advantage.
Lifeforce Obsession: His fixation on consuming living creatures to
absorb their life force can sometimes come in handy, such as when
dealing with vermin or distractions.
Flaws:
Mentally Unstable: Renfield's mental state is highly erratic. He can
shift from lucidity to madness in an instant, making him unpredictable
and occasionally disruptive.
Obsessed with Dracula: Renfield has
an unhealthy fixation on Dracula, seeing him as a master to be obeyed.
This can lead to betrayal or erratic actions.
Styles:
Unhinged
Enigma: Unpredictable, intense, and often unsettling. Renfield's
peculiar interests and erratic behavior make him an enigma, hard to
anticipate or understand.
Eager Servant: Obedient, persistent,
and somewhat desperate. Renfield is very eager to please those he sees
as his 'masters' – a category that seems to fluctuate based on his
mental state.
Points: Renfield begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
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