Thursday, 6 July 2023

Escape From Bedlam, Pre-Gen Player Characters

Arthur Reynolds

Description:  A debtor and skilled locksmith, committed by a merciless creditor. Arthur Reynolds is a tall and wiry man with an air of quiet confidence and a spark of cleverness in his deep-set blue eyes. His once well-groomed brown hair now runs wild and his face wears a week-old stubble. His fingers are long and nimble, telling of a lifetime spent crafting intricate locks. Though worn down by his circumstances, his spirit remains undimmed.


Alliance: Arthur is part of the Alliance, finding companionship among other inmates seeking escape.

Class: Lower Class Outsider. Once a self-made petit-bourgeois locksmith in the heart of London, a ruthless creditor brought him to his current predicament.

Specialty: Skilled Locksmith. His hands might be calloused and his tools rudimentary, but Arthur's proficiency with locks is unparalleled.

Traits:

Etiquette: 9
Street Smarts: 12
Wilderness: 7
Urbanite: 12
Poise: 10
Deference: 12
Deception: 8
Coercion: 11
Tradition: 9
Technology: 11
Education: 13
Fitness: 9
Sensitivity: 10
Resilience: 12
Generalist: 9
Locksmith: 15

Fortunes:

Nimble Fingers: His years as a locksmith have endowed him with deft fingers, capable of handling the most intricate locks.
Unyielding Spirit: Despite his circumstances, Arthur's spirit remains unbroken, allowing him to endure hardship with courage.
Trustworthy: Arthur has a sincere demeanor that engenders trust among fellow inmates.

Flaws:

Debtor's Guilt: Arthur is tormented by guilt over his unpaid debts and the failure of his business.
Claustrophobic: Arthur suffers from mild claustrophobia, making tight spaces a source of anxiety.

Styles:

Steadfast Locksmith: Patient, meticulous, observant, inventive, and analytical. Arthur uses his locksmith skills not just to manipulate locks, but to understand and adapt to his environment.
Lower-Class Survivor: Resilient, street-smart, cunning, and practical. Born into hardship, Arthur has learned to use his wits to survive, employing a practical, hands-on approach to solve problems.

Points: Arthur begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.

Beatrice Holmes

Name & Description: A gifted herbalist and suspected witch, committed by superstitious townsfolk. Beatrice Holmes is a woman of an enigmatic age, her iron-gray hair interwoven with streaks of the deepest raven. Her eyes are a piercing emerald green, filled with an unsettling wisdom and an unspoken understanding of the world's forgotten secrets. Her slender form is often shrouded in tattered, earth-stained gowns that hint at her close relationship with nature. There's a peculiar grace about her, a mysterious air that envelopes her like a cloak, inspiring curiosity, and occasionally fear, in those around her.

Alliance: Beatrice is part of the Alliance. United in their intent to escape, she finds solace and purpose amongst fellow inmates.

Class: True Outcast. Misunderstood and feared by her village for her profound knowledge of plants and natural remedies, they deemed her a witch and had her committed.

Speciality: Herbalist. Beatrice possesses an intimate knowledge of the healing and harmful properties of plants, a wisdom passed down through generations of women in her family.

Traits:

Etiquette: 7
Street Smarts: 7
Wilderness: 12
Urbanite: 7
Poise: 12
Deference: 8
Deception: 9
Coercion: 9
Tradition: 14
Technology: 7
Education: 12
Fitness: 8
Sensitivity: 12
Resilience: 15
Generalist: 9
Herbalist: 15

Fortunes:

Green Thumb: Beatrice has an innate ability to understand and care for plants, enabling her to find and cultivate useful flora in the most unlikely places.
Apothecary: She can create a wide range of herbal remedies and potions, turning common weeds into potent medicines or dangerous poisons.
Empath: Beatrice has a deep understanding of human emotions and can often predict and influence others' actions based on their emotional states.

Flaws:

 Pariah: Her reputation as a witch makes it difficult for her to gain the trust of others, especially those with superstitious beliefs.
Albinism: Beatrice is an albino, making her extremely sensitive to sunlight and prone to rapid skin burns.

Styles:

Enigmatic Herbalist: Knowledgeable, patient, serene, and mysterious. Beatrice interacts with the world through her profound understanding of nature's mysteries, treating every plant and creature as an integral part of the great tapestry of life.

Misunderstood Outcast: Reclusive, guarded, resilient, and quietly defiant. Accustomed to being treated with fear and suspicion, Beatrice has developed a solitary yet resilient character. She maintains a guarded, enigmatic demeanor, which sometimes deepens others' suspicion but often helps to keep unwanted attention at bay.

Points: Beatrice begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.

William Baxter

Description: Formerly of Barnaby's Exemplary Extravaganza. A former circus strongman with a heart of gold, committed after being wrongly accused of a crime. William Baxter is an imposing figure. Standing at 6'5" tall, he is a mountain of a man, with a body sculpted from countless hours of physical exertion. His sun-kissed skin is a canvas of scars and tattoos, telling stories of a life of thrilling stunts and daring feats. His eyes, a startling blue, are surprisingly gentle, contradicting the intimidating facade his physique presents. His jet-black hair is often slicked back, and a thick beard adorns his face, adding to his bear-like appearance.

Alliance: Willy is part of the Alliance. Though initially aloof, he has come to see the value of unity and the strength in numbers in this bleak environment.

Class: Lower Class Outsider. Despite his robust physique and crowd-pleasing performances, Willy's status as a circus strongman and his wrongful conviction make him an outsider.

Specialty: Strongman. Willy's primary talent lies in his raw strength, honed through years of physical training and circus acts.

Traits:

Etiquette: 7
Street Smarts: 12
Wilderness: 7
Urbanite: 7
Poise: 12
Deference: 7
Deception: 9
Coercion: 10
Tradition: 7
Technology: 7
Education: 7
Fitness: 17
Sensitivity: 14
Resilience: 12
Generalist: 7
Strongman: 17

Fortunes:

Herculean Strength: Willy possesses extraordinary physical strength, enabling him to perform feats of might that would be impossible for most.
Crowd Pleaser: Willy has a knack for winning people's hearts and is often able to rally support from unexpected quarters.
Iron Will: When Willy sets his mind on something, nothing can dissuade him. This makes him incredibly focused and determined in achieving his goals.

Flaws:

Wrongfully Accused: Willy carries the stigma of a crime he didn't commit, causing others to view him with suspicion and distrust.
Gentle Giant: Despite his physical prowess, Willy has a soft heart. He struggles to harm others, even when necessary, making him a reluctant fighter.

Styles:

Charismatic Strongman: Bold, confident, cheerful, and showy. Willy is at home in the limelight, performing daring feats of strength and endurance. He uses his charisma and physical prowess to engage and entertain those around him.

Wronged Outcast: Stoic, determined, protective, and gentle. Willy's wrongful accusation has hardened him, adding a layer of stoicism to his cheerful demeanor. He's become protective of those he considers friends, vowing to prevent them from suffering unjustly as he did.

Points: Willy begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.

Eleanor Thorne

Description: A sharp-witted aristocrat with radical political views, committed by her conservative family. Eleanor Thorne, of the Thornes of Somerset, is a beauty with sharp, eagle-like eyes that reveal her keen intellect. At a statuesque 5'10", she carries herself with the poise and elegance of a queen. Her dark hair, often bound in a practical chignon, frames her strong features, and her pale skin is a stark contrast to her vibrant green eyes. Behind the delicate facade of a genteel lady, lies the heart of a revolutionary thinker.

Alliance:
Eleanor is part of the Alliance. Finding common cause with those dispossessed by society, she sees the escape as not only a means of personal liberation but a symbol of broader societal change.

Class: Upper Class Misfit. Born to privilege, Eleanor’s radical ideas and outspoken nature have made her a misfit in her own class, much to her family’s dismay.

Specialty: Political Agitator. Eleanor's deep understanding of political theory and her ability to rally others to her cause have made her a respected, if controversial, figure.

Traits:

Etiquette: 12 

Street Smarts: 7
Wilderness: 7
Urbanite: 14
Poise: 15
Deference: 7
Deception: 7
Coercion: 9
Tradition: 10
Technology: 8
Education: 14
Fitness: 9
Sensitivity: 12
Resilience: 10
Generalist: 7
Political Agitator: 14

Fortunes:

Charismatic Orator: Eleanor has the ability to inspire and captivate audiences, rallying them to her causes.
Quick Thinker: Eleanor's sharp intellect enables her to think on her feet, devising plans and solutions swiftly.
Connections: Despite her confinement, Eleanor still has friends and allies in high places who may prove helpful.

Flaws:

Radical: Eleanor’s radical political views can lead to friction and conflict with conservative figures and authorities.
Unwanted Heiress: As the Thorne family's unwanted heiress, Eleanor faces potential threats from family members aiming to secure their own influence and wealth.

Styles:

Firebrand Aristocrat: Fierce, defiant, eloquent, and charismatic. Eleanor is a passionate and outspoken advocate for social and political change, unafraid to challenge the status quo.

Gentlewoman Scholar: Intelligent, thoughtful, studious, and composed. Despite her radical beliefs, Eleanor maintains the decorum expected of her class, using her intelligence and knowledge to challenge ideas and argue her points elegantly.

Points: Eleanor begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.
User

Dr. Oliver Blackwood

Description: A brilliant, unconventional scientist exploring the paranormal, committed by skeptical academic peers. Dr. Oliver Blackwood is a lanky figure standing at 6'2", with dark, unruly hair that often obscures his intense, blue eyes. His face, though handsome, is marked with lines born of countless hours spent in deep concentration. Dressed in somewhat outdated yet meticulously clean attire, his general demeanor oscillates between deep introspection and bursts of passionate discourse.

Alliance: Dr. Blackwood is part of the Alliance, finding in this ragtag group a similar will for liberation, and perhaps some much-needed subjects for his continued research.

Class: Upper Class Misfit. Dr. Blackwood's education and upbringing place him within the upper class, but his unconventional research and the disdain it has earned him from the academic community make him a misfit.

Speciality: Parapsychologist. His fascination with the paranormal and the unknown has led him to delve into unconventional research, earning him a dubious reputation among his academic peers.

Traits:

Etiquette: 11
Street Smarts: 7
Wilderness: 7
Urbanite: 12
Poise: 8
Deference: 12
Deception: 8
Coercion: 8
Tradition: 11
Technology: 12
Education: 14
Fitness: 10
Sensitivity: 15
Resilience: 9
Generalist: 7
Parapsychologist: 16

Fortunes:

Innovative Thinker: Dr. Blackwood's unique, unconventional thinking often leads him to solutions others might miss.
Paranormal Sensitivity: His years of research have granted him a heightened sensitivity to paranormal phenomena.
Eccentric Scholar: Despite his outcast status, Dr. Blackwood's eccentricities often endear him to others, attracting potential allies.

Flaws:

Discredited: Due to the nature of his research, Dr. Blackwood is often discredited and dismissed by mainstream academia.
Obsessive: Dr. Blackwood can become so engrossed in his research that he neglects his physical well-being and interpersonal relationships.

Styles:

Enigmatic Scholar: Reserved, thoughtful, meticulous, with an air of mystique. Dr. Blackwood is an academic who defies traditional norms, often keeping to himself as he delves into the mysteries of the paranormal.

Passionate Visionary: Animated, fervent, open-minded, and undeterred by skepticism. When engaged in his research or explaining his theories, Dr. Blackwood becomes a vibrant, impassioned speaker, infecting those around him with his enthusiasm for the unknown.

Points: Dr. Blackwood begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.

R.M. Renfield

Description: A character from Bram Stoker's Dracula. R.M. Renfield is a gaunt, intense figure with a wild look in his eyes. Sporting a patchy beard and disheveled hair, he constantly wrings his hands, his mannerisms erratic. The way his gaze drifts and focuses on seemingly invisible entities, coupled with his compulsive obsession with eating flies and spiders, makes him an unsettling companion.

Alliance: Renfield is not a formal part of the Alliance. However, he's managed to invite himself along, having overheard the escape plans and deciding to take part for reasons known only to himself.

Class: Petit-Bourgeois. Before his commitment, Renfield was a mild-mannered clerk, with a life as orderly as the documents he once filed. Now, however, he oscillates between quiet lucidity and intense bouts of madness.

Specialty: Renfield is the epitome of an Outsider. Having suffered a severe mental breakdown, he seems to be in a world of his own, with his own peculiar understanding of life, death, and everything in between.

Traits:

Etiquette: 7
Street Smarts: 12
Wilderness: 7
Urbanite: 11
Poise: 7
Deference: 17
Deception: 12
Coercion: 8
Tradition: 12
Technology: 7
Education: 10
Fitness: 10
Sensitivity: 16
Resilience: 7
Generalist: 10
Outsider: 14

Fortunes:

Unpredictable: Renfield's erratic behavior often makes him hard to read, and he can use this to his advantage.
Lifeforce Obsession:
His fixation on consuming living creatures to absorb their life force can sometimes come in handy, such as when dealing with vermin or distractions.

Flaws:

Mentally Unstable: Renfield's mental state is highly erratic. He can shift from lucidity to madness in an instant, making him unpredictable and occasionally disruptive.
Obsessed with Dracula: Renfield has an unhealthy fixation on Dracula, seeing him as a master to be obeyed. This can lead to betrayal or erratic actions.

Styles:

Unhinged Enigma: Unpredictable, intense, and often unsettling. Renfield's peculiar interests and erratic behavior make him an enigma, hard to anticipate or understand.

Eager Servant: Obedient, persistent, and somewhat desperate. Renfield is very eager to please those he sees as his 'masters' – a category that seems to fluctuate based on his mental state.

Points: Renfield begins with 2 Style Points, 0 Karma Points, and 3 Chance Points.



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